How is knowledge created? How do human beings create 
 knowledge? Can synthetic knowledge be created? In this short article we
  will answer these questions in a new light. But first of all, let's  
start with a definition of knowledge. According to the Wikipedia:  
"Knowledge is defined (Oxford English Dictionary)  
variously as (i) expertise, and skills acquired by a person through  
experience or education; the theoretical or practical understanding of a
  subject, (ii) what is known in a particular field or in total; facts  
and information or (iii) awareness or familiarity gained by experience  
of a fact or situation. Philosophical debates in general start with  
Plato's formulation of knowledge as "justified true belief". There is  
however no single agreed definition of knowledge presently, nor any  
prospect of one, and there remain numerous competing theories." 
Experience seems to be the key here. In the case of  
humans (and most probably animals too) experience (data) is collected  
via the memorization of events. The brain then arranges these into  
organized sets of inter-related rules (i.e. body of knowledge) which may
  be pictured via a Knowledge Map, such as the one 
above (related  to air-traffic control). This is probably how the brain 
stores these  rules - by organizing them into maps. The ability to 
relate rules, which  may belong to different pieces of knowledge 
(imagine how the same  knowledge of how the weather works influences the
 way we drive and the  way we dress - the same rules will belong to two 
maps in this case).  Rules are of course fuzzy and look more or less 
like this: 
if A then B 
For example: when it rains, driving speed is low.
  Mature people, with more experience, attribute more importance to this
  and other rules than youngsters, who have very few data points  
(experience) and cannot therefore take rain seriously when driving.  
Clearly, more data points help to strengthen the rule and make it more  
relevant when it comes to decision-making. Stronger rules means a more  
consolidated body of knowledge (more stable topology of the map). It is 
 more difficult to fool a mature experienced individual than a child  
precisely because of this fact.  
But rules may be weak not only because the underlying
  data is scarce. Many phenomena are intrinsically stochastic in nature 
 and strong crisp rules simply cannot be built. See for example the case
  below (the map is a portion of the map shown above). While there is a 
 clear and almost linear relationship between the take-off weight of an 
 aircraft and the approximation velocity of a landing aircraft, the  
relationship between the landing weight and landing distance is no  
longer so clear. Adding more data point will not lead to a cleaner  
rule.
OntoSpace generates rules and arranges them into maps
  in precisely the way described above. For the same data set numerous  
maps are constructed and many rules belong to the same maps. The above  
maps for air-traffic control have been generated by OntoSpace using real
  data collected in a control tower over a certain amount of time.  
Therefore, these rules are objective. However, one could construct them 
 on a different basis, interviewing for example tens of traffic  
controllers and then processing the resulting data. The maps, in this  
case, would be subjective given the presence of a human component.  
Finally, one could simulate air traffic in an airport and use that data 
 to generate the corresponding knowledge maps. Again, the human 
component  would be less evident in that it would appear indirectly via 
the model.
But what has got complexity to do with all this? Each
  body of knowledge (knowledge map) has its corresponding complexity  
measure. We could conjecture here that the way the brain builds and  
maintains maps is according to the Principle of Minimum Entropy  
Production. The principle of minimum entropy production states that if  
more than one steady state solution is compatible with the problem  
boundary conditions then nature prefers the solution of minimum  
dissipative structure i.e. the observed solution is that with the  
minimum rate of entropy production. Our conjecture is that maps are  
built in a manner which reduces their complexity, i.e. Knowledge Maps in
  the brain are minimum-complexity maps. This, clearly, is a conjecture.
  However, since our complexity measure is function of both map topology
  and map entropy, our conjecture seems quite likely. Evidently, a 
mature  brain holds and maintains a huge number of maps, which are 
dynamically  related and stored. Having to manage a less complex set of 
maps is  clearly more efficient, not only from an energetic standpoint 
but also  from an organizational one too. 
This short note implies that, to a certain degree,  
OntoSpace mimics the brain when it comes to transforming data into  
usable knowledge. We find increasing evidence of this conjecture. And 
how can the amount of knowledge be measured? Complexity is a good proxy. 
Because complexity is a measure of the "amount of structured 
information" and because it is measured in bits, it is a direct measure 
of how much information is contained a set of inter-related (fuzzy) 
rules.
www.ontonix.com
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